SCREENSHOT OF MY LATEST PROGRESS FOR ULTIMA 1 REVISITED!
Hello all,
Thanks to some interesting and informative comments and
nice endorsement of my blog site from Aiera of www.ultimaaiera.com I
have regained my true focus of my Ultima Revisited game project and have gone
back to my roots.
Check out Aiera’s website if you want to find out about
all things Ultima, it is a very cool site!!
Also, he has graciously given me a new project spot on
his website to update anyone on my Ultima Revisited game progress.
“Thank you Aiera”
Yes, I have seen the error of my ways and put myself
back on track with the original goal. I will be posting a video soon of my new
progress which covers the intro, character generation, world map movement with
the stats present on the bottom of the screen and castle/town movement!!! I will
also be posting a pretty detailed tutorial of the Assembly code broken down to
each subroutine as I have written it. This tutorial will cover the world map
tile generator and movement routines! This to me was the most intense learning
process and also the most fulfilling to complete. With the code I have written
so far, you could if you wanted to, create your own tile shapes and build a
world map and move around in it that would measure 170+ X 80+ tiles. As I have
always said from the beginning, this will all be open source and downloadable to
the public. Everything I create in Assembly or Basic will be posted, explained
“with tutorial is possible”, and downloadable! I hope everyone will stay tuned
for my progress and in the end I hope to have a working program that plays
exactly like the original look and feel of the game!
I have posted a screen shot of my latest
progress and just so no one would think I was posting a shot of the original
game, I changed my character to be a TROLL! heehee
Happy trails!
I've been lurking/following this for a bit now. I wish you well this this. I am looking forward to your ASM tutorials if only for reference. I have a C64 project that's somewhat similar as this. The map making stuff would be awesome.
ReplyDeleteGood Luck,
Dan