Video #3 Different types of transportation movement modes and collision testing
In this third video installment I'm testing all six different types of transportation modes within the game. This movement test consists of the following modes:
1. Horse
2. Ship
3. Raft
4. Cart
5. Land Speeder
6. Main Character
I have set each mode to a number key, which corresponds with the number next to the type of tiles shown. Example: If I hit the number 1 you will see a horse pop up... If I hit a #3 you will see a raft tile and so on...
Once the transportation tile is on the screen the movement and collision aspects will be consistent with that type of tile. Each tile has a different collision characteristic which is as follows: The ship and raft only move on the ocean tiles. The Land Speeder can move on any tile except the mountain tile. And finally the Horse, Cart, and Main Character can move on any tile except the mountain and ocean tiles.
This movement test also shows a portion of Map #4, which is the last of the four maps. In the game you can travel left to right through all four maps but if you move up or down from a map you will cross to another map #1 altogether. I need to figure out which map routes are setup and have them checked in the game subroutine.
So far I have all four map created in an excel doc and will have them place in the 2 separate subroutine databases.
I will be testing the movement through all four maps soon and will post that video also when it is complete.
Hope you enjoyed this video because there are move to come.
Talk soon,
Joe
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